Archive for the ‘Video Games’ Category
Chasing Bits a Web Platformer Game
“No Media” is an online exhibition featuring art work entirely made from code. This means no media files – no jpg or gif or png or mp3 or wav or mp4 or webm or any type of self-contained file type. When I was invited to participate in this exhibition, it was a tricky proposition for me as I’m primarily a visual artist who uses software and generally when I code it’s in an environment such as Visual Studio with Unity. My web projects tend to include SVGs created in Illustrator or video or audio files… But I greatly appreciated the invitation and the challenge to work differently. However, I’m not a good coder, generally, I hack things together or review endless tutorials. In grad school at Carnegie Mellon University, I was allowed to enroll in the Computer Science intro to programming undergraduate course. This is a course designed to weed out those who will not go on to become programmers; I lasted three weeks.
I regularly use javascript, the language of the web, I wanted to make something that would be fun for people to interact with and I had been researching digital currencies for the last couple of years for another project. Since I was 11 years old, I’ve loved platformers due to my initiation as Activision’s Pitfall Harry in 1982. So I decided to take Marijn Haverbeke‘s entirely code-based javascript platformer game covered in his book Eloquent Javascript and inject it with a bit of Bitcoin and alt coin content. I feel that the platformer presents the ideal game metaphor for the dreams and pitfalls of alt coins. The game titled Chasing Bits has audio, but it’s the browser’s speech synthesis that reads a hidden text (no media). And there are emojis that may appear to be image files, but are also bits of code. (It’s probably time to add the death emoji.). There is one live data feed – the current value of Bitcoin which you may update throughout the game.
Since web audio generally requires a user event, players must click a button to trigger the browsers reading of the following passage:
What happens when a utopian idea for a decentralized currency gains adoption in the midst of hypercapitalism? Speculative investors looking to get rich quick, loose. The early bird gets the worm, the rest just dig for fools gold. Or perhaps the current value of bitcoin will triple and you head straight to the Cayman Islands to sip on rum and coke as you lazily sway in a hammock between shade and sunlight.
Unfortunately it is 2022, the U.S. government slowed the printing of free money, inflation has risen, uncertainty has set in and the happy go lucky period of Bitcoin and alt coins has taken a pause. Sit tight, wait 10 years and just maybe those Ethereum coins will be worth eighty thousand each! Or perhaps, the Financial Action Task Force may just clamp down and regulate Bitcoin and digital currencies due to money laundering and other criminal use of digital currencies. No one knows what lays ahead. So meanwhile, why not chase those bits…
I can not afford real property, so I buy land in the metaverse. I like going there in the evenings when I sit alone and wonder when others will join. Perhaps I will rent out some space and make more bits. However, I don’t like it when the earth quakes.
As soon as Bitcoin peaks again, I will buy a pig to store clones of all my primary organs, this way I will double my life span and live to a 180 and by then I will own a country in the meta verse and deliver my own currency. My anti gravity suit will keep me looking young. Meanwhile I will continue chasing bits.
Try the Chasing Bits, listen to that audio, check the current value of Bitcoin, I hope you are mildly entertained!
NEGOCIO at Centro Cultural Las Cigarreras de Alicante
NEGOCIO at el Centro Cultural Las Cigarreras de Alicante is an ambitious attempt to present an archive of the creation of games as art largely over the last twenty years, though one work – “White Chess” by Yoko Ono dates back to 1966. The majority of works have been created in the 21st century. The exhibition presents a mix of digital and analog games and the vast majority of the exhibition is interactive – allowing visitors to play the games on exhibit as intended by the artists.
I’ve been honored with the inclusion of VAGAMUNDO: A Migrant’s Tale (2002) included the exhibition (pictured above). This is a sculpture and video game originally presented on the street that unfortunately is as timely today as 16 years ago due to the Trump administration’s stance regarding immigration.
The curators – David Machado Gutierrez, Alba Garcia Martinez, Beatriz Martinez-Villagrasa and Miguel Soria Andurell state:
The origin of the game, is lost in the memory of time; the game is perhaps as old as the very existence of the human being on earth. But what does the game transmit to us today apart from its playful appearance? Can art use it as a tool that reflects on challenges and social reality? Does it also work as an act of criticism? This exhibition does not pretend not to answer these questions, since it would be too ambitious, but it is formulated so that the spectator participates and, using the works of art as a guide. The exhibition investigates in the multiple planes what may unfolds in games as art.
Below are a selection of photographs documenting the exhibition.
Two game sculptures by Cuban artist Abel Barroso
Carlos No’s Intifada – a “ping-pong table which, in place of a net, has been divided into two halves by a very high brick wall, topped by barbed wire that heightens a feeling of insurmountabilty. There arises in the spectator the curiosity of seeing the other side, the place which one is forbidden to see and be in, as if one had discovered Lewis Carrol’s charade in the passage to the other side of the looking-glass. In this wonderland that comprises this side and the other side, both the space and the visitor’s steps are divided into two.”
“Velvet-Strike is a mod of the first-person shooter video game Counter-Strike. The mod, developed by Anne-Marie Schleiner, Joan Leandre, and Brody Condon, adds “protest sprays” to the game’s existing graffiti function.”
“Ladrillazo is a historical game that takes you to the real estate bubble of the first decade of the 21st century. There were days of wine and roses, an interpretation center in each town, an airport in each city, mortgages at 40 years, masons with minister salaries, Olympic dreams, AVEs and golf resorts.”
“Pac-Art is a version of the immensely popular Arcade video game Pac-Man. In this case, Pac-Art has transformed Pac-Man into an artist who has to devour famous works of art and flee from ghost-artists who threaten him.”
Ravalpoly by Alba Refulgente – a game of real estate speculation in Barcelona that re-contextualizes the game Monopoly.
Visitors will have the opportunity to play Yoko Ono’s “White Chess.”
Many other artists and game makers are included in this exhibition, including Brenda Romero, Connor Monahan, Molleindustria, Richard Hofmeier, Jason Rohrer, Joan Priego amongst others. And one more image of VAGAMUNDO:
From Minecraft to Fortnite: The Common Language of Video Games
I grew up between the United States and Nicaragua – the school year in the U.S. and summers in Nicaragua. In the 80s, I would bring my cousins packs of blank tapes and a selection of my favorite tapes so that we could make mix tapes. I would also bring old toys, such as my Intellivision game system with all it’s games (where it got an extra 6+ years of play).
I recall one summer leaving The Who’s “The Kids Are All Right” tape because one of my younger cousins – Oscar absolutely loved it. When I returned the next summer, Oscar could sin every song on that tape perfectly. I was floored! Oscar was young as he was born in 1976 and this is the mid 80s – sometime between 1984 and 1987, so at most he was 11 years old (I am five years older than Oscar). He had never taken an English class and yet, there he was signing perfect renditions of “My Generation,” “Happy Jack” and “Pinball Wizard“. Oscar has never lived in an English speaking country and he never attended an English speaking school, however today his English is amongst the strongest of those cousins who have remained in Nicaragua. For nearly a century now, popular culture has been a bridge amongst people divided by distance. Oscar and I continued for years asking one another what we are listening to and playing upon seeing each other. Music and video games are a common language that we share.
In 2015, I travelled to Nicaragua with my 7 year old – Iggy as my mom wanted to spend Christmas and New Years in her native country amongst her siblings. I have spoken in Spanish to Iggy since day one, but I have not forced him to use it – a big mistake. He understands Spanish very well, but he is not comfortable speaking it. Although Iggy has many second cousins in Nicaragua who are bilingual, the one cousin that is the same age, does not attend a bilingual school and does not speak English, so I wondered how they would get along. Of course, they are kids and speak the universal language of play, so after a brief awkward period of silence and observation they engage. They both play soccer and and are competitive about it. The ball and the grass were instantly a common space as was a mutual admiration for Messi, Barcelona and La Liga.
Tired and sweaty they sought reprieve from the sun indoors where I discovered another common space – Minecraft. This I did not expect. I knew that Minecraft was huge amongst 7 year olds in the States, but I did not consider its global reach. Once I set my kid’s device to my cousin’s wifi, it only took them a minute to start playing together on a local area network. And there they were, sitting next to one another, interfacing through a screen, laughing, teaching each other skills, trading devices, building structures, killing zombies and doing whatever else one does in Minecraft. Eventually, they needed to be cut off, but common languages and happy bonds were established.
A couple weeks later, we all went to see “The Force Awakens” and another common bond was established. As the boys went on and on about the movie, my cousin and I recalled our mutual love for “Return of the Jedi” – another soundtrack that I had left with him back in the early 80s. We both loved that celebratory Ewok “Yub Nub” song!
It is summer 2018 and due to the murders committed by Ortega and his regime following April protests against the pilfering of Nicaragua’s social security by the Ortegas, many of my cousins’ kids are States-side. Once again my son Iggy, now 10 years old was about to meet two cousins who do not speak English – the twins Franco and Diego who are 12 years old. And again, I wondered how they’d communicate and get along. A brief awkward period of observation and listening soon became play.
My son had just received a drone from his grandmother for his birthday. He pulled it out, walked his cousins through the interface and they took turns flying the drone around the living room. As the adults sat at the table in conversation, the twins’ mother lamented about how many hours she allows them to play video games as she doesn’t have a car or is comfortable using public transportation. Then Franco chimed in on how much they love Fortnite and immediately Iggy started telling them about what level he’s at, his favorite weapons, number of kills and favorite dances… Soon the three were sharing two devices and playing as a team. And yes, they needed to be cut off and pulled away from the devices, but the ice was broken and they spent the rest of the day playing and interacting device free.
It’s been over 35 years since I taught my cousins how to use the Intellivision controllers and play games like Pitfall, Nightstalker and Utopia. Today the interfaces are much more intuitive and it’s pointless to make any comparison regarding the graphics, but video games are a global language amongst children and it’s always surprising to me how some titles cross all cultural differences to establish common environments of virtual play and exchange.
OMETEPE Video Game Featured at FLEFF
Curators of Interface/Landscape 2016 New Media Exhibition, Claudia Costa and Dale Hudson have selected the online video game OMETEPE to be featured in the New Media portion of the Finger Lakes Environmental Film Festival at Ithaca College, NY. Check out the festival linked above or go directly to the game: for OMETEPE on Firefox/Mozilla or OMETEPE on Safari/Chrome. However, the best experience is to download and play locally. Download links are listed under the game.
Ometepe the Video Game
In June 2013, the Nicaraguan National Assembly approved a bill conceding the financing, planning, construction and management of a cross-oceanic canal to the Hong Kong Nicaragua Canal Development Investment Company (HKND Group) headed by Chinese billionaire Wang Jing. The agreement spans an initial 50 years with the possibility of a second 50 years. The initial phase of construction began in December 2014 and the target year of completion is 2020. The agreement to this 40-50 billion US dollar project was discussed by the Nicaraguan National Assembly for only one week before approval. The agreement was not made public prior to the decision. The construction of the Nicaraguan Canal would entail the largest movement of earth in the planet’s history and would have immense ecological impact. The planned route of the canal would require the forced relocation of campesino communities.
To help bring attention to the Nicaraguan Canal, the video game Ometepe is set on the island of the same name, located in Lake Nicaragua through which the canal will pass. The island is formed by two volcanoes rising from Lake Nicaragua that are linked by low wetlands; Ometepe was officially declared a Biosphere Reserve by UNESCO in 2010. Although the canal project appears to be stopped due to lack of funds, the Nicaraguan government remains secretive about the project.
Ometepe the Video Game
I’ve spent a good chunk of time this past year learning Unity3D. Although I’ve primarily been covering Unity for 3D and VR content, I wanted to build a 2D game as well and a first version is nearly finished! “Ometepe” – a 2D platformer type game is set on the island Ometepe in Lake Nicaragua where you control El Chapulin Colorado who defends the island from ecological havoc wrought by President Daniel Ortega and Hong Kong Billionaire Wang Jing has they attempt to construct the Nicaragua Canal. (If ever realized, the Nicaragua Canal would entail the largest movement of earth in the planet’s history. I plan to complete the game and have it available this July 2016!
Concentration Game
Play the memory game concentration with the portraits of dictators from across the globe in recent history. The memory game features illustrations of Stalin, Putin, Smith, Mugabe, Batista, Castro, King Idris, Gaddafi, Somoza, Ortega, Hirohito, Il-sung, the GOP and Dems. Test your dictator knowledge and see if you can identify the portraits! Play it multiple times to sharpen your memory.