Archive for the ‘net_art’ Category

New Helsinki Web Sketch

without comments


As I continue to play with WebGL and the three.js library, I will generate compositions from photographs taken in Helsinki (until I run out of photos that I like). Check out the latest page and click through all the sketches.

Written by ricardo

February 21st, 2014 at 9:22 am

Helsinki Web Sketches

without comments

Helsinki Sketch

A composition with photography, three.js and rotoscope animation

Through the BOMBLOG, I just launched a series of compositions titled “Helsinki Web Sketches” that combine photos that I took during a residency at HIAP with WebGL code using three.js, rotoscope animations and video. Interact with the pages and click through them to see the various sketches.

The Helsinki Web Sketches are designed for modern desktop browsers that support WebGL.

Helsinki Web Sketches

Click the water to continue in this Sketch

Written by ricardo

December 16th, 2013 at 10:17 am

Play the NSA Game

without comments

NSA Game

Don’t make the wrong choice! Pick the word that isn’t on the NSA surveillance list.

Play the NSA Game by choosing which word is a “Terrorist Threat or Harmless Phrase?” an NSA word guessing game. You will see two words, one is listed in the NSA’s watch list, the other is not, can you guess which one is not listed? The two words are set against a blue sky background with puffy clouds, flying birds, green grass and a nice tree. However, every time that you guess wrong a hidden image below the natural landscape is revealed, a dark image of a surveillance society.

Four wrong guesses and the natural landscape is entirely gone, instead a Google search window appears with your bad picks filled into the search field… Click search and your IP may now be added to the NSA watch list as you search for key terms on the NSA database.

NSA Game

Once you loose the game, which you eventually will, your bad choices will be typed into a Google search field, click search and risk having your IP added to the NSA red list!

The project is a second of a series by artist Grayson Earle who a few weeks ago created NSA Haiku Generator that does just what the title describes. With both of these projects the artist is problematizing the fact that the NSA maintains such a list and the list itself. The games portray how inane the list is and contribute to their pointlessness by generating more searches with these terms by anyone playing the games.

See a physical installation by the artist titled “NSA Lights” at the Roosevelt House Public Policy Institute this Saturday, December 14th, 2013 located at 47-49 East 65th Street, New York as part of Hunter’s Integrated Media Arts MFA exhibition.

Written by ricardo

December 9th, 2013 at 10:44 pm

NSA Haiku by Grayson Earle

without comments

NSA Haiku by Grayson Earle - nsahaiku.net

Artist and IMA MFA candidate Grayson Earle has just launched the NSA Haiku Generator. Set against a GIF-style rainbow sky background is a haiku composed of NSA watch words. The use of any of these 845 words or character combinations over internet communications can land one on the NSA’s terrorist watch list. Grayson Earle edited the list down to some 300 terms to construct haikus that poke fun at what seems like a ridiculously sweeping effort to construct a flawed terrorist watch list. As the artist states:

This web app uses the NSA’s database of terms which can land you as a suspected terrorist if you use them in electronic communication. Rather than being all ‘doom and gloom,’ I decided to make a game out of it. I’ve assigned each phrase a syllable count which enables you to create random haikus out of hundreds of words.

Click the haiku text to generate new haikus and then share them over various social media, to make the NSA list even more pointless.

The information page to the site also presents links to organizations that are taken a serious stance against the NSA monitoring of our electronic communications:
Fight For The Future
Electronic Frontier Foundation
Stop Watching.Us and the October 26th Rally in DC

Written by ricardo

October 23rd, 2013 at 9:43 am

Ivan Puig at MagnanMetz

without comments

Ivan Puig's SEFT-1 probe

Ivan Puig’s SEFT-1 probe at MagnanMetz Gallery, Chelsea, NYC through March 9, 2013


Following the opening of Mexican artist Ivan Puig’s solo show at MagnanMetz gallery in New York City, Iggy and I visited with Puig and caught up regarding the SEFT-1 project (SEFT is an acronym for Sonda de Exploración Ferroviaria Tripulada or Manned Railway Exploration Probe). I first learned about the project in 2006 when Puig was just getting started on the concept of exploring abandoned railroads through out Mexico using a vehicle designed to travel the on the railroad tracks as well as car roads when necessary. Ivan was interested in seeing first hand what had happened to the communities that were built along the tracks and largely subsisted from the trains running throughout Mexico. Many of these communities are small rural populations that depended on the trains for various needs.

Puig spend a year traversing the abandoned railroad system with his half-brother Andrés Padilla Domene. As described on the exhibitions press release “The two set off from the National Museum of Art in Mexico City to begin their investigation of abandoned railways throughout Mexico and Ecuador, collecting evidence of their travels through photo, video and audio. Puig and Padilla Domene recorded contemporary landscapes, infrastructure and details of the everyday life of inhabitants to create a futuristic exploration of the countries’ pasts. Their progress has been consistently updated on the project’s website, www.seft1.com, where the public can follow the trajectory of the vehicle, view images of artifacts collected and listen to interviews with those they have met along the way.”

Iggy inside SEFT-1

Ivan taking a picture of Iggy inside SEFT-1, a special treat as he was allowed into the sculpture

Iggy inside SEFT-1

Iggy inside SEFT-1

It appears that the SEFT-1 will be traveling to the UK to explore abandoned railways throughout the British countryside sometime in the next year. By doing so, the artist will expand the archive of stories regarding locomotive technology and the communities surrounding the technology.

Written by ricardo

February 9th, 2013 at 9:48 am

Fun with Pixels

with 2 comments

Playing with Pixels

Use the mouse to scroll a sky of pixel elements


skyScape is the start to a JavaScript game engine.

Written by ricardo

March 2nd, 2012 at 7:56 pm

Public Broadcast Cart in fall 2011 Art Journal

with 53 comments

Sarah Kanouse has published an excellent essay on radio as art practice in the public space. The essay “Take It to the Air: Radio as Public Art” is printed in the fall 2011 Art Journal and discusses three different art projects utilizing radio as the primary medium. Following the introduction, Sarah discusses the work of Jon Brumit and Neighborhood Public Radio, my own Public Broadcast Cart and the work of art collective LIGNA. The final wrap up of the essay is quite inspiring:

In these projects, radio is a prosthetic technology that transmits the physical world into the space of electronic communications and materializes the vast space of electromagnetic resources into something material and physically apprehensible. In so doing, it forces a confrontation with and contestation of the rules that govern and control the use of both spaces, positioning radio for creative interventions in manifold public spaces – not only those we inhabit with our bodies, as much of the best public art does, but also those we inhabit with our passions, our excesses, our energies, and our speech.

Laurina Paperina’s “HOW TO KILL THE ARTISTS”

without comments

Just came across these art-specific animations. Whether they are coming out of annoyance, jealousy, desire for recognition and fame, creative drive, or all things combined, they’re entertaining for anyone with an Art History and Contemporary Art background.

HOW TO KILL THE ARTISTS ep.5 from Laurina Paperina on Vimeo.

Written by ricardo

April 28th, 2011 at 9:17 pm

Virtual Love, Feelings About the Web Lately

without comments

I had to take a bit of time out to create a small animation describing how I feel about online advertising and Capitalism’s consumption of the web…

If you’d like view it as a SWF (much larger, sharper and quicker download), CLICK HERE

Written by ricardo

March 28th, 2011 at 9:17 am

“The Un-accounted Body in Performance” by Laura V. Sandez

with 3 comments

Scholar and writer recently published an essay titled “The Un-accounted Body in Performance: Who is the Subject of the Rights of the Illegal Alien?” in the current publication of the academic journal LLJournal in which she discusses the art projects VOTEMOS.US and Design for the Alien Within.

Following brief abstracts of the two projets, Sandez opens the essay with the following paragraph:

Both Votemos.us and Design for the Alien Within imagine treating the illegal alien as if he/she matters; Votemos.us considers their political substance through hypothetical voting rights, and Design for the Alien Within considers their safety. It is not my intent to provide an in-depth analysis of either Votemus.us or Design for the Alien Within, but to trace the specific phenomenon of the unaccounted body as it is articulated in each project2. These artistic interventions, which have the unaccounted body as their subject/theme, present a space that has yet to reach their subject—whether as audience or as a catalyst for a better life making their situation better—and the hypothetical situations they evoke. Giving voting rights to undocumented people could not occur when their civic being has not yet been accounted for, and designing furniture for the hiding of bodies cannot be functional if people do not feel a real need to hide undocumented immigrants.

Read the entire essay on the current volume of the LLJournal, Vol5, No 2

Written by ricardo

March 4th, 2011 at 7:50 am