Archive for March, 2015
Last fall, I had the great pleasure of working with Hunter College Macaulay Honors student Ashley van der Grinten to create this beautiful animation. “Dance” is a collaboration between Ms. van der Grinten, videographer and dancer Shanika Powell and dancer Christina McEachern. The final animation is a beautiful and creative hand drawn work that brings to life an abstracted human figure that dances across your screen.
I’ve been following closely the dispute between Russia and the Ukraine regarding Crimea. At first, it seemed to be no more than a power grab by Russia for all sorts of reasons from capitalist power to cultural identity to saving face from a post cold-war reality. I’m not sure that this is not all true from the perspective of Russia, however, from the view of those who dissented and revolted against the Ukraine, it seems even more complex. Without living the reality, who knows, however from a distant observation, I couldn’t help, but create the GIF below.
There’s more to come soon!
I’ve added new art work to my Society6 site. Now you can get vector illustrated portraits of Putin and Stalin on everything from t-shirts to tote bags to coffee mugs to clocks and more…
The Department of Film & Media Studies at Hunter only has a couple of 2D animation courses – an Introduction to 2D Animation and a Motion Graphics course, so generally the work reflects that students are just getting started with animation. There are, however, amazing projects that come out of these courses. The professor of last fall 2014 Intro to 2D Animation, Anita Cheng, sent me the animation “The Commute” by Hunter Media Studies junior Joy Ling and I am so impressed by the work that I had to make note of it. Also I believe that any New Yorker who rides the subway can identify with it!
My 2001 net.art project “audiophile” is on view as part of the exhibition titled “Press Play” curated by Ruth Bruno and Cortney Lane Stell. “Press Play” is collaboratively produced between RedLine and Denver Arts & Venues. The exhibition is on view at McNichols Civic Center Building 144 West Colfax (corner of West Colfax and Bannock) from March 21st through June 28th.
Curators Stell and Bruno describe the conceptual premise of the “Press Play”:
“Rules of games, like those found in video games, imply ethical models or boundaries to be kept within in daily societal interactions and experiences. These parameters often structure our actions, perspectives, and worldviews. The artists in Press Play use these normative tools as structure, starting points, or forces to push against in their work. While some artworks explore conventional modes of structured play, other works use ruled play systems in order to subvert these conventional models of participation and competition.”
Participating Artists: Mark Amerika, Molly Bounds, Brody Condon, Milton Croissant III, Humberto Duque, Joseph Farbrook, Miltos Manetas, Eva and Franco Mattes, Alex Myers, Chad Person, and Ricardo Miranda Zúñiga.
Ground has been broken on the construction of the cross Pacific to Atlantic canal in Nicaragua and the environmental and human devastation of this undertaking is slowly being publicized. The question is how to stop it when Ortega is only interested in filling his pockets and his legacy (as criminal as it may be)?
Eyebeam’s First Awards Benefit
21 April, 2015
6:00PM – 8:00PM
Sony Wonder Technology Lab
550 Madison Avenue (@56th Street)
New York, NY
For tickets please click here: https://www.artful.ly/store/events/5306
Please join chair Marcy Bloom at a cocktail reception celebrating creativity & courage in art & technology at Eyebeam‘s first ever awards benefit.
Jed Alpert, Emma Canarick, James Clar, Samara Daly, Ed Davis, Leah Gauthier, Amy Kletnick, Steve Lambert, Zachary Lieberman, Ricardo Miranda Zuniga, David K. Park, Tatiana & Campion Platt, Brian Rosenzweig, Ellen Sandor, Marc Schiller, Joe Versace, Alex Villari, and Caroline Woolard in formation.
Eyebeam is the leading not-for-profit art and technology center in the US that provides a fertile context and state-of-the-art tools for digital research and experimentation. It is a lively incubator of creativity and thought, where artists and technologists actively engage with culture, addressing the issues and concerns of our time. Eyebeam challenges convention, celebrates the hack, educates the next generation, encourages collaboration, freely offers its contributions to the community, and invites the public to share in a spirit of openness: open source, open content and open distribution.